What is difclone?
Difclone is a procedural world generator that will eventually be a playable game. Taking inspiration from Dwarf Fortress and its many beautiful children, Difclone uses systems approximating real-world phenomena seeded with random values to create believable, immersive, and unique worlds. The development process is documented in the blog.
Difclone has two lofty goals.
First is to be a simulation that maximizes the complexity and believability of its emergent behavior while minimizing the complexity of its systems.
Second, Difclone wants to be an infinitely replayable, open-ended, narrative-driven, and character-focused game.
Those goals will conflict. Those goals are higher than my roommates were over the summer. Maybe my grand plans will fail and I’ll collapse and die of despair. But maybe I’ll make something pretty cool.
At the very least, I’ll have something for job applications.
I’m currently moving hosting providers from Hostgator to AWS, so sorry if the site has gone down over the last week! I think everything is up except https which I should get fixed in the next week. In the spirit of this blog, I might as well comment on the moving process. I moved from […]
The ECS architecture I’m making isn’t that hard to implement. However, to understand the various choices that must be made when implementing ECS, it’s good to know some background and the main alternative patterns. In this post I cover Inheritance vs Composition and background information on ECS variants and Unity ECS. In particular, I’ve found […]
Whew summer is over. I ended up being even busier over the summer than last spring. I’m working on a startup, which is fast-paced and rewarding, but it really is a time black hole (things a physicist wouldn’t say for $100). I worked on the project some over the summer, but when my hours devoted […]
As I stated in my last post, I don’t have much time to work on this project right now. However I’m still working on it some. I’ve been porting it to Unity so I don’t have to worry about rendering. The above is a low-res pure noise map. Why did I switch to Unity? I […]
What our clients say
Who we are
We are a secret society of game developers aiming to take over the world. Or rather, we will create a world which we control. Rather, we already created a simulated world — it’s this one! Aha! Although we peaked almost two decades ago when we made a movie about ourselves. Hard to top that.
WANT TO KNOW MORE ABOUT OUR COMPANY? CURIOUS WHAT ELSE WE DO?
I don’t understand how this “About Us” section is different from the preceding “Who We Are” section. Can I tell you who I am without telling you about me? Wait a second … that actually does sound possible. I could tell you something deep, personal, and introspective about what I believe myself to be, at my core, without telling you anything about me. You may have no idea who I am, but know a little about who I am. Wow. I didn’t know these template developers were so philosophical.