Update

Update: Climate Sim Stability

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This week I encountered an interesting simulation stability bug in my climate. All the air in my simulation was steadily traveling from low to high altitude. I haven’t posted on my climate simulation section yet so here’s a little background on how it works. I hope it’s enough to help this post make sense. My […]

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Terrain Generation 5: Fault Features

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In my last post, I worked on making tectonic plates and smooth elevation transitions between plates, coasts, continents, and continental shelves. In this post, I’ll add additional fault features such as mountains and rifts. Also if you’re puzzled by any of my not-very-scientific plate tectonics, check out my post on Tectonic Plates. Fault Feature Algorithm Overview […]

Update

Update: Erosion

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The erosion algorithm is showing signs of life. Here is the first time I’ve gotten water to flow to their natural pooling areas. I’m not sure if these are closer to lakes or rivers. My simulation isn’t very stable; right now all land surfaces eventually become covered in hundreds of meters of water. I need […]