Update

Trying Out Rendering Methods

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I’ve been struggling with rendering my heightmaps for a while now. My last Update post was more or less venting about how I wasn’t sure whether to attribute flaws and improvements in my heightmaps to my actual heightmaps or the color schemes I was using to render them. Whenever I code a new feature, I […]

Update

Rendering

Posted on

I’ve been generalizing my renderer so I can display color maps of all the tile properties I’m generating instead of just the elevations. I thought I’d post some of the color maps that were generated while I tried to figure out better-looking color coding. It always takes a more time than I expect to find […]