Arc 0

Terrain Generation 5: Fault Features

Posted on

In my last post, I worked on making tectonic plates and smooth elevation transitions between plates, coasts, continents, and continental shelves. In this post, I’ll add additional fault features such as mountains and rifts. Also if you’re puzzled by any of my not-very-scientific plate tectonics, check out my post on Tectonic Plates. Fault Feature Algorithm Overview […]

Arc 0

Terrain Generation 4: Plates, Continents, Coasts

Posted on

Note: This post and the next will reference the faults and plate tectonics described in my tectonic research post. I’ll also assume you know the basics of simplex noise. I posted a quick rundown of some noise terms earlier. Mountain formation from faults involves some pretty complicated 3D physics. This video starting at 1:28 has a […]

Arc 0

Terrain Generation 2: Tectonic Plate Science

Posted on

When I began researching tectonic plates, the first thing I learned was how little we know about them. It seems the main cause of our lack of understanding is that we simply can’t see tectonic plates. I find it strange and amusing that we can travel all over the world in hours, and we’ve reached […]