I’ve been generalizing my renderer so I can display color maps of all the tile properties I’m generating instead of just the elevations. I thought I’d post some of the color maps that were generated while I tried to figure out better-looking color coding. It always takes a more time than I expect to find the right colors. Relatedly, a deceptively large contributor to whether procedurally generated terrain looks good is the rendering. Even if you make a perfect heightmap of the Earth, if you render it poorly it’ll look like a bad generator. Conversely, you can cover up a bad generator with carefully contrived rendering. I suppose the rendering can be considered a part of the procedural generator. I just don’t like spending time on graphics.