Update

Rendering

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I’ve been generalizing my renderer so I can display color maps of all the tile properties I’m generating instead of just the elevations. I thought I’d post some of the color maps that were generated while I tried to figure out better-looking color coding. It always takes a more time than I expect to find […]

General

Hello! Welcome!

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Hello and welcome to LeatherBee! Currently we (I?) are working on Difclone. Difclone is a little baby project who desperately wishes to grow up into a massive, unmaintainable one. Baby Difclone has two goals in life: First, Difclone wants to be a simulation that maximizes the complexity and believability of its emergent behavior while minimizing […]

General

The Dwarf Fortress Disclaimer

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I love Dwarf Fortress — and that is why I’ll stay away from DF in this blog. DF is a simulation game in a medieval setting. It’s legendary for its complex emergent behavior and Tarn Adam’s incredible, multi-decade devotion to creating it. It was once featured in the Museum of Modern Art, which automatically downloads […]